![]() After login, the vive deactivates and the main window is as normal.Įntering and exiting VR makes the desktop window "alter" a bit before resettling - just like when a new monitor is plugged in. , Engine Driver, Steam Launch, Harbour Department, Colombo de 222-2. ![]() When Ubuntu boots, the login screen is shown in the vive. Colombo 260 Michael, Don, Compositor, Government Printing Office. What settings should I set (or be looking at in general) for the chosen compositor?.Does my desktop need to be the same "flavour" as the compositor? (Ubuntu -> Gnome, KDE to KWin etc).Related questions that I can think of or arise while performing the answer to the main question (let's make this easier for people with the same problem as mine): Tray Tool or Debug tool doesnt do anything here, because when playing MSFS via Virtual Desktop you run on the SteamVR-runtime, not the Oculus runtime. What compositor should I be using to get the best results with SteamVR? There's a whole lot of stuff about "allow applications to block compositing" but that seems to apply to KDE, and standard Ubuntu 18.10 (Gnome 3?) turns off compositing "automatically"Īs far as I know, I've installed vulkan properly and windows games do run (proton/steam play). Framebuffer issues right? (Tracking is perfect in the mirror view) It'll display the move correctly, but then a frame will be displayed with the previous position, before it settles back on the correct position. GPU manufacturers keep updating their drivers for performance improvements. The first launch of SteamVR will enable a VR gaming. Option 1 Download and install the driver manually. I have a Hades Canyon NUC with a AMD Vega M GPU, and it seems to be powerful enough for VR - the mirroring view is almost flawless - but on the headset itself the view is jumpy when moving around. SteamVR didnt restart, and Direct Mode would not activate again.
0 Comments
Leave a Reply. |